Galactic Empires
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Theme Decks

Galactic Empires lends itself quite well to deck themes: carrier fleets, boarding party decks, spy decks and even police decks. Some of these can be quite devastating in play but many are just fun or different. Below are some of the themes I have used and enjoyed.

Archaeology Espionage Eternal Warrior "Exploding Bees" Space Academy

Archaeology

This deck is built around the large number of luck cards which are artifacts and the various ships, crew, bases and so forth which are keyed to artifact cards. The S4 Archaeology Ship is the only card which I would consider required for this deck theme. It is interesting to play this deck theme using several of the agenda cards, specifically G5 Archaeology and, since your deck will probably be generating a large amount of research, G6 Ancient Studies. The latter works best when there are a number of installations in the deck, so consider using the Comedy Club Network as your primary empire.

Key cards:


Espionage

An espionage deck is used to keep tabs on the cards your opponents have in hand. This lets you plan your actions with an eye towards guarding against what they may be able to do as a reaction. Zedan is a natural empire for the espionage theme. Use your spys and add in a few assassins and other crew-attacking cards and you can really limit your opponent's options. Is deadly against the ol' Noble and Filarian decks. Also somewhat susceptible to Infestation itself.

Key cards:

This is also one of the themes that lends itself to certain cards that don't work directly with the deck's main function, but seem to lend themselves to the "Espionage" concept. Consider these cards:

All of the various discard effect cards also work well in these decks, since you have a chance to look at your opponent's hand. If you have viewed cards from your opponent's hand you can choose which cards to discard with most of the discard effects. See the card database for a list of discard effect cards.


Eternal Warrior

by Bob Peterson

This deck design requires a large reserve fleet or a lot of luck to guarantee it does its trick. Begin with the R/C6 Time Assault Teams, T4 Nrutos, R/O3 Instant Reaction, and a R/C6 Damage Control Team in your reserve fleet. Get the Time Assault Teams into your hand as fast as possible and play them as reactions, leaving them on Nrutos. Then shoot, gouge, discard or whatever to return Nrutos and its crew to your hand. The deck should also have plenty of shuttles for reactionary damage and to ground and return to hand your Damage Control Teams. This strategy works well with the J'xar.

Key cards:


"Exploding Bees"

The "Exploding Bee" deck is based around shuttles, fighters and the E4 Shuttle Bomb card. The key play of the deck is shuttle or fighter in reaction to weapons fire, getting the shuttle/fighter in play without consuming a card play. On your next turn use a shuttle bomb on the shuttle/fighter. With the larger fighters this can do significant amounts of damage to opponent ships. If you blow up one of the empire-specific fighters from Personas or Galactic Invaders the tactic works even better, since the fighter returns to your hand rather than being discarded. Then use a B8 Manufacturing Plant to retrieve the E4 Shuttle Bomb...

This strategy works best in a deck which has been designed as a carrier fleet, i.e. contains a number of carrier ships in support of its shuttles/fighters. This way, a shuttle/fighter can be played in reaction and fire during your weapons fire phase repeatedly until you are able use a shuttle bomb.

Key cards:

Consider these cards:


Space Academy

This is a deck based around research production and monsters. The critical cards are the three promotional bases: B6 Science Academy, B7 Science Academy and B10 Science Academy and each of the science officers: R/C1 Science officer, R/C2 Science Officer, R/C4 Science Officer and R/C7 Science Officer. This deck has a lot in common with the Archaeology deck described above.


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