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Empire Deck Strategy

Indirigan tribes
Andromeda Bound Council of Six Garshain Tribe Grand Chieftain's
Touring Fleet
Gray Death Tribe Infected Tribe Intrepid Wanderer Invincible Loner
Lone Wolf's Tribe Meerkats Tribe Nagaridni Pirates The Propagationists
The Scientists Vacater of Bolaar V Vicious Six Tribe Violator's Pirate Tribe
Vinciennes Tribe Wolfsbane Tribe

Indirigan tribes

Before the Indirigan promo run, I considered the Indirigan tribe ships to have engagement costs that are more expensive than average. Now there are quite a few ships available which provide a lot of bang for the buck in the way of special abilities and weaponry. They are still an excellent source of large minor empire ships. In my normal 100-card deck mix, with 20 ships, I can put in 12 main-empire ships and six Indirigan ships. I usually use two tribes, one being Lone Wolf and the other depending on what I'm doing with the deck.

Key cards:

Andromeda Bound

I am very fond of the S7 Andromeda Bound Munitions Cruiser and to a lesser extent the S7 Andromeda Bound Battlecruiser. These work very well in Corporate, Geko, P.O.T. and anywhere else you need a large supply of ammunition.

Council of Six

This is one of the Indirigan promotional run tribes.

  • S2 Patrol Ship
  • S3 Escort
  • S4 Scout Ship
  • S5 Command Destroyer
  • S6 Medium Cruiser
  • S7 Command Cruiser
  • S7 Diplomatic Cruiser
  • S7 Heavy War Cruiser
  • S7 Super Heavy Cruiser
  • S8 Battlecruiser
  • S9 Dreadnaught
  • S10 Battleship
  • The Council of Six have the nifty feature on most of their ships Occurance cards do not affect the ship stack. The question is how to turn this to your advantage: can you say R/O1 Time Skip or R/O3 Crinkled Timeline? I knew you could. The down side to this immunity is no O7 Surprise Attack, R/O4 Repair Delivery and the like. Back to the up side, no Wandering Desires or O9 Ship Collisions! Cards like R/O8 Cessation of Fire still work since they don't directly affect the ship, but (in this case at least) the Weapons Fire Phase.

    Key cards:

    Garshain Tribe

    This is one of the Indirigan promotional run tribes.

  • S2 Patrol Ship
  • S3 Escort
  • S4 Frigate
  • S5 Command Cruiser
  • S6 Medium Carrier
  • S7 Command Cruiser
  • S7 Heavy Carrier
  • S8 Battlecarrier
  • S9 Dreadnaught Carrier
  • S10 Battleship
  • They also make an excellent empire for a carrier fleet deck. Why? Four of the ten ships in the tribe are carriers: an S6, S7, S8 and S9. Unfortunately, the two largest are also prototype class cards (see the rules page for the rules regarding prototype and conjectural class cards). This makes them undesirable as the main empire unless your are going to exploit to the fullest their other feature: When played disengaged, move a card from the deck under this card. When engaged, expose the card and place it on this ship if eligible. Otherwise add it to the hand. This rules text appears on four of the six ship types in the tribe. This makes the carrier deck quite fast. You can very easily get fighters and shuttles into play without using up card draws and card plays.

    The S10 Battleship itself is quite useful in a judo-esque deck concept. It and three other of the Indirigan tribe flagships (S10 Council of Six Tribe Battleship, S10 Dread Saviour, S10 Intrepid Wanderer) have phasers which may fire in reaction to the unit being targetted. This is a very useful addition to a particular type of Zedan deck.

    Key cards:

    Grand Chieftain's Touring Fleet

    The Grand Chieftain's ship mix contains both an S4 and S8 carrier that are ideal for a carrier-based deck design with the Indirigans as the primary empire.

    Key cards:

    Gray Death Tribe

    This is one of the Indirigan promotional run tribes.

  • S2 Patrol Ship
  • S3 Escort
  • R/S4 Space Boarding Ship
  • S5 Command Destroyer
  • S6 Carrier
  • S7 Battle Barge
  • S7 Command Cruiser
  • S8 Battlecruiser
  • S9 Dreadnaught
  • S10 Battleship
  • S10 Intrepid Wanderer
  • Note that the S10 Intrepid Wanderer does not mention it's tribe's name in the card title. Under the "ships with an empire's card background are ships of that empire" rule, this ship is a member of the Gray Death tribe.

    The Gray Death make an excellent minor empire in a boarding party or "borrowing" deck (think Leopan raiding parties). Also note that their S3 Escort states that it can intercept damage applied to ships of strength 6 or greater, not the usual 7. And again, note that their heavy weapons are Aesthetic weapons (see below).

    The S10 Intrepid Wanderer itself is quite useful in a judo-esque deck concept. It and three other of the Indirigan tribe flagships (S10 Council of Six Tribe Battleship, S10 Garshain Battleship, S10 Dread Savior) have phasers which may fire in reaction to the unit being targetted. This is a very useful addition to a particular type of Zedan deck.

    Key cards:

    Aesthetic Weapons: When targetting a combined terrain may target each specific terrain card of that terrain stack, allowing it to be destroyed separately. Aesthetic damage to part of a terrain stack should be tracked separately but may not be used to destroy the basis of any part of the combined terrain stack.

    The Infected Tribe

    This is one of the Indirigan promotional run tribes.

  • S2 Paramedic Patrol ERV
  • S3 Emergency Response Escort
  • S4 Emergency Response Tug
  • S5 Light Triage Cruiser
  • S6 Light Evac Carrier
  • S7 Heavy Triage Cruiser
  • S8 Heavy Evac Carrier
  • S9 Super Heavy Trauma Cruiser
  • S10 Dread Savior
  • This unfortunate tribe's battleship, the S10 Dread Savior fails to name its tribe in the card title. It is still a member of the tribe under the "ships with an empire's card background are ships of that empire" rule.

    The S10 Dread Saviour itself is quite useful in a judo-esque deck concept. It and three other of the Indirigan tribe flagships (S10 Council of Six Tribe Battleship, S10 Garshain Battleship, S10 Intrepid Wanderer) have phasers which may fire in reaction to the unit being targetted. This is a very useful addition to a particular type of Zedan deck.

    Key cards:

    Invincible Loner

    A single ship tribe. Even though this card does not have the standard rules text for carriers,

       All fighters and shuttles played on a
        carrier have their phasers rearmed
        during the Engagement Phase.
    it is considered to be a carrier. And of course, an S10 carrier is very useful in a carrier fleet deck.

    Key cards:

    Lone Wolf's Tribe

    The Lone Wolf tribe is the obvious choice for a second tribe in any Indirigan deck. They don't have to shoot at any other Indirigan ships in your fleet and they have nice, big ships..

    Key cards:

    Meerkats Tribe

    This is one of the Indirigan promotional run tribes.

  • S2 Patrol Ship
  • S5 Command Destroyer
  • S5 Heavy Escort
  • S9 Dreadnaught
  • Key cards:

    Nagaridni Pirates

    The Nagaridni Pirates have a number of interesting ships which were designed by Tony Medici as promotional cards.

    The Propagationists

    This is one of the Indirigan promotional run tribes.

    A tribe fielding only patrol ships? Interesting.

    The Scientists

    An as-yet-unseen tribe.

    Vacater of Bolaar V

    Key cards:

    Vicious Six Tribe

    The Vicious Six work well in decks that have resource theft as a theme, usually those based on either Bolaar or Leopan. Their economy requirement for engagement meams that a typical Vektrean deck will usually be able to power them quite easily as well.

    Key cards:

    Vinciennes Tribe

    This is one of the Indirigan promotional run tribes.

  • S2 Patrol Ship
  • S5 Command Escort
  • S6 Heavy Escort
  • S7 Patrol Cruiser
  • S8 Battlecruiser
  • S9 Dreadnaught
  • S10 Battleship
  • The most important thing to know about this tribe is that they count as pirates. Pirate Captains, Pirate Hordes, all the cool pirate-only cards, work for these bad boys. Combined with their technology adaptation ability, they are able to use most of the Bolaar tips and tricks.

    The ability to use foreign technology makes this tribe a possible adjunct to a "borrowing" deck. Also note that as part of their attempts to pirate the technology of other races, they have disguised their battleship, the S10 Pirate Battleship by not associating their empire's name with the card. I'd say this is errata'd.

    Card Combinations for Vinciennes Pirate Tribe

    Fast Ships

    by David S. Auer

    S2 Patrol Ship + E9 Hologram
    Use this combo to place a ship into play just before your turn begins, allowing you engage the ship on your turn.

    Violator's Pirate Tribe

    This is one of the promotional run tribes, but was printed earlier than the Indirigan promotional sets. This set is actually a printer's error and should be included with the Vinciennes Tribe.

  • S7 Command Ship
  • S8 Dreadnaught
  • S9 Battleship
  • Key cards:

    Wolfsbane Tribe

    This elusive tribe's ships have not yet been spotted. Their chieftain has made an appearance, though.

    Key cards:


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    Image scanning by Chris Muoio. Thanks Chris!