Galactic Empires
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Promotional Base Cards

B2 Espionage Platform
requires 1 Energy; provides 2 Research; has 5 Shields
- Each turn, if engaged, discard the lowest strength opponent equipment card in play.
- Platform player selects bertween equal strength cards.
Distributed through Time Gates puzzle

R/B2 Planetary Shield - Emergency Defensive Base
has 7 Shields
- Cannot protect the Sector HQ.
- Base does not prevent the terrain from being targetted by weapons fire.
- The shields absorb damage applied to the terrain.
- Destroyed when the terrain is destroyed.
3 Heavy Weapons
Available from Anthony Medici (201)882-1714 (web site)

B3 Frat House
has 9 Shields
- Crew at location are increased in strength by the number of other crew at location.
Available from Dan Gosselin Windows / C++ Consultant

B3 Planetary Shield - Growing Civilization
requires 1 Energy; has 3 Shields; provides 1 Command point; modifier +1 Supply
- Each turn, increases strength, shields and supply modifier by 1 (all cumulative).
- Increase limited to terrain's strength.
2 Specialized Weapon Mounts; 2 Phasers
Available from Cards Un-LTD (908)272-9572

B3 Secret Research Base
provides 2 Research
- May be played independantly.
- May not protect th Sector HQ or the terrain at which it is located.
- May not be targetted or transported against by an opponent who does not have a spy in their fleet.
Available from Days of Knights (302)336-0963

B4 Union Hall
has 4 Shields
- Played against terrain.
- All non-psy crew in the affected fleet require 1 economy to engage in addition to any other cost.
2 Phasers
Available from Mint Card Co. (410)766-8071

B5 Dog House
requires 3 Energy; has 4 Shields
- While a crew (presumed male) is engaged on the dog house, the dog house may not be destroyed.
- May not protect the Sector HQ.
Available from Wardogs (904)399-1975

B5 Eyrie
requires 2 Supply; has 6 Shields
- Battle Birds played to an Eyrie [are] played in the engaged position.
4 Phasers
Available from Silver Eagle Wargame Supplies

B5 The House of Cards
requires 2 Energy, 3 Ammunition; has 3 Shields
- Each turn, the lowest strength card with a current strength of 4 or less which is not the basis of a stack, in play in any fleet is placed underneath this card out of play.
- Generates 1 economy for every 3 cards collected.
2 Specialized Weapon Mounts; 3 Phasers
Available from Cards4U, Inc. (703)790-8048

B6 Psy Temple
requires 2 Energy; has 5 Shields
- The terrain card on which a psy temple is played is increased by 3 strength points.
- A psy temple protects the Psy Network.
- Each turn, allows 1 psy being to use 1 extra function.

B6 Science Academy
requires 2 Energy; has 5 Shields; provides 4 Research {Persona; Collector}
- When engaged, the science academy negates the effects of any one hostile monster affecting the fleet.
- Academy player selects which monster is negated each turn.
3 Phasers

B6 Spacer's Retirement Home
requires 1 Economy, 2 Supply; has 6 Shields
- The crew with the highest strength in any fleet retires (is moved) to this base.
- After one turn, any crew remaining on this base passes away (discarded) to the Discard Pile.
Available from Gerry Smit

B7 Artist's Refuge

Collector's Library
requires 2 Energy, 2 Ammunition; has 7 Shields
- The cards that causes the destruction of this base takes 7 points of damage.
- Each turn, 1 Collector class card played to this base does not count as a card play.
4 Specialized Weapon Mounts, 3 Phasers
Available from Cards4U, Inc. (703)790-8048

B7 Science Academy
requires 3 Energy; has 6 Shields; provides 5 Research
- As a reaction, the science academy negates the effects on any one hostile monster affecting the fleet.
4 Phasers
Available from Anthony Medici (201)882-1714 (web site)

B9 Custom Base - Planetary Shield
requires 4 Energy; has 10 Shields; provides 3 Command points; modifer x2 Energy
- Doubles the energy output of the terrain on which it is located.
- The shields absorb card damage being applied to the terrain.
6 Specialized Weapon Mounts; 8 Phasers
,i>Available from George Stewart (610)623-4070

B10 Science Academy
requires 4 Energy; has 8 Shields; provides 6 Research
- Monsters may not affect the fleet.
6 Phasers
Available from Anthony Medici (201)882-1714 (web site)

T/B7 Vektrean Asteroid Carrier
This card is described in the Terrain Cards section.


All cards described herein are © Companion Games.
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