Galactic Empires Card Errata

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R/A4 - Walk The Plank Set:Pir Rarity:V
R/A4 Walk The Plank (Pir)

This card can only be played to Crew cards.

 

D6 - Overwatch Dragon Set:Per Rarity:UD6 - Overwatch Dragon Set:Per Rarity:UD6 - Overwatch Dragon Set:Per Rarity:U
R/C7 Doctor (PE) - Krebiz Illustration

When originally printed in Alpha & Beta Editions this card was R/C2. In Primary Edition it was misprinted as an R/C7. Since there is another R/C7 Doctor (Argonian) in the same set which was reprinted in Universe Edition version should be treated as the original strength 2.

 

E9 - Distribution Nodes Set:UE/PE Rarity:V
E9 Distribution Nodes (UE)

There is a difference between the text and the points shown in the corner. The text is incorrect, the E9 provides 3 extra node points, not 1.

E1 - Distribution Node Set:UE/PE Rarity:R E5 - Distribution Nodes Set:UE/PE Rarity:U E9 - Distribution Nodes Set:UE/PE Rarity:V

E1, E5, E9 Distribution Nodes (UE)

All three of these should read:
- May only be played on a Mechad unit.
- Provides the unit with X extra node points
- Ships are limited to a maximum of 3 extra nodes from refits; bases are not limited.

 

E9 - Unit Overhaul Set:AT Rarity:V

E9 Unit Overhaul (AT)

The text states that a Mechad unit receives one node point, the points in the corner show two. The consensus is usually that one node point is equivalent to two shield points, so the text should be considered correct - Mechad units receive only one note point.

 

H10 Akru Supernova

Discarded after use.

 

R/L4 Scientifically Enhanced Tectonic Plate Structure (NE/UE)

This card was misprinted as non-reactionary in the Universe Edition printing. Treat it as a Reaction card as printed in New Empires.


L10 Galactic Cataclysm

Discarded after use.

 

E1 - Distribution Node Set:UE/PE Rarity:R E1 - Distribution Node Set:UE/PE Rarity:R 

M8 Ship Collector (PE/UE)

In Universe Edition the Ship Collector became a Persona.

 

O4 - Fleet Disjunction Set:AF Rarity:V S4 - Erodi Light War Cruiser Set:AF Rarity:V


O6 Fleet Disjunction (AF)

The O6 Fleet Disjunction had text cut off the bottom. Official Errata says it should last 2 turns. Unofficially, being a Strength 6 I feel it should last 3 turns.

S6 - Bolaar Command Cruiser Set:AF Rarity:V S4 - Erodi Light War Cruiser Set:AF Rarity:V S7 - Erodi Battlecruiser Set:AF Rarity:V
S6 - Treglean Heavy Cruiser Set:AF Rarity:V S6 - Armed Tug Set:AF Rarity:R S7 - Heavy War Cruiser Set:AF Rarity:V
Cards shown with Phaser Points (Errata) added.

S6 Bolaar Command Cruiser (AF)
S4 Erodi Light War Cruiser (AF)
S7 Erodi Battlecruiser (AF)
S6 Treglean Heavy War Cruiser (AF)
S6 Armed Tug (AF)
S7 Heavy War Cruiser (AF)

The Allied Forces expansion had many text wrapping errors (some of which are covered in the Allied Forces Card List & Errata). These six ships had their Heavy Weapon line wrap, which may have caused Phaser Points to get bumped from them. In my opinion these ships should have had these phaser points:

S6 Bolaar Command Cruiser ✜✜✜✜
S4 Erodi Light War Cruiser ✜✜
S7 Erodi Battlecruiser ✜✜✜
S6 Treglean Heavy War Cruiser (✜✜✜)
S6 Armed Tug ✜✜
S7 Heavy War Cruiser ✜✜✜

 

R/A4 - Walk The Plank Set:Pir Rarity:VR/A4 - Walk The Plank Set:Pir Rarity:V
S5 P.O.T. Command Cruiser (NE/UE)

The New Empires version was missing its command point ✪. This was corrected in the Universe Edition reprint.

 

 

  S4 - Erodi Light War Cruiser Set:AF Rarity:V

S4 Tufor Mine Layer (NE)

This ship was the only Tufor and only of the major empire ships that lacked shields. It should have 3 shields to be useful.

 

 

T7 - Nebula - Leopan Nebula Set:Pir Rarity:V T8 - Planet - Leopan Operations Planet Set:Per Rarity:V
T7 Nebula - Leopan Nebula (Pir)
T8 Planet - Leopan Operations Planet (Per)

Economy produced by this terrain (produced by whatever means) can be used as Repair Points to repair Leopan Armor Systems.

 

 

 

Each card indicates where it may be found using initials within parenthesis after the card's name. The entry before the slash is the outdated version of the card. Initials after a slash are where the changed version is found. Keep in mind, the older cards may be used and function as if they were the most recently printed version of the card.

PE=Primary Edition, NE=New Empires, PoM=Powers of the Mind, TG=Time Gates, UE=Universe Edition, nc=not corrected.


A6 Filarian Infester (PoM/nc):
Multiple infesters may combine their strength against a single crew. May only be used in a Filarian deck.


R/A7 Cyborg Death (NE/nc):
The card is discarded after use.


R/E2 Transporter - Nuclear Mine (PE/nc) <misprint>:
This card says 'R/E2 Transporter' along the top and 'Nuclear Mine' above the card text. It is considered an exactly identical card to the E2 Nuclear Mine and is not reactionary.


R/E4 Transporter Mine (UE/NE):
The transporter mine requires a transporter to be activated against a ship, causing 2 points of damage (not 1 as stated in the text of the Universe Edition printing of the card).
Editor's Note: This error was made in Universe Edition and corrected in New Empires. We currently blame all such temporal anomalies on the Time Gates expansion.


F4 Terrain Field (PoM/nc) <clarification>:
The level 10 function destroys any terrain of equal or lesser strength than the function (i.e., strength 10 or less). It does not apply card damage. It either destroys the terrain or it does nothing.


H9 Dimensional Portal (PE/UE):
It must be played against an engaged ship. The ship remains engaged while in the portal. The ship stack may not affect or be affected by any fleet. The ship stack may not protect a Sector HQ or Psy Network. The ship does not require a command slot.


R/L3 Unlucky Targeting (PE/UE):
Played against an opponent volley. Weapons volley is divided by 2.


R/L8 Targeting Error (PE/UE):
Targeting Error states that you can redirect an opponent volley to any target in that opponent's fleet except cards which fired in that volley. Cards which fire weapons in a volley do not protect their Sector HQ or Psy Network from that volley. If a target is chosen that all participants in the volley cannot target, then the weapons fire from those participants incapable of firing becomes voided.


R/L8 Twist of Fate (TG/UE):
May only be played against an opponent's card that is not the basis of a stack.


M2 Skullets (NE, UE/nc) <clarification>:
Skullets damage units (ships or bases). They are either played against a unit or played to a skull reaper and activated against a unit.


M3 Scandig Blob (NE, UE/nc) <clarification>:
Any monster destroyed by hazard damage may be damaged by any hazard that causes damage. Damage causing hazards that are played to other locations may be played to a Scandig Blob (or other monster damaged by hazards) to cause damage. Hazards, such as an H6 Large Minefield, may have their damage applied to such monsters, even though they say that it is only applied to cards of another type.


M3 Shield Fiend (PE/UE):
The shield fiend may be played on any card except a ship with an invinco guardian or EMF. Therefore it may affect any base, installation, terrain or monster equipped with shields (such as an M8 Ship Collector).


M5 Astromorph (PE/UE):
The astromorph is played against a fleet. It damages a ship each turn until that ship is destroyed. It may then attack another ship.


M5 Tectonic Burrower (NE, UE/nc):
This card causes the damage to the terrain against which it is played. This was accidentally omitted from the card. Errata is necessary because only cards which state they can damage terrain may cause damage to terrain.


M8 Ship Collector (PE/UE):
The Ship Collector is now a persona. The previous errata about needing seven opponent ships in play is no longer in effect.


R/M9 Luck Demon (PE/UE):
Any luck card played by a player to their own fleet may instead be played by the player controlling the R/M9 Luck Demon if they posess the most recently played Luck Demon in play. Also, luck cards played against a fleet with an R/M9 Luck Demon in play are ignored (discarded) unless the Luck Demon's controller wants to allow the card to be played. This second function works regardless of whether or not the luck demon has "most recently played" status.


R/O3 Defensive Electronic Warfare (PE/UE):
All electronic warfare may now be played to a ship or base.


O3 Forced Retreat (PE/nc):
Discarded after use.


R/O3 Instant Reaction (TG/UE):
Instant reaction may only be played once during each opponent phase. Also the phrase "Allows that card to react as if it were just played in reaction mode from the hand to any location" only states how the card reacts and that the card may be moved to any location. The card does not enter the player's hand (the card states "as if"). Any damage applied to the card is not removed. Any duration on the card is not reset.


R/O3 Offensive Electronic Warfare (PE/UE):
All electronic warfare may now be played to a ship or base.


R/O3 Offensive/Defensive Electronic Warfare (PE/UE/nc):
All electronic warfare may now be played to a ship or base. This card shows a -X or +X where it should read -X and +X.


O4 Information Leak (PE/UE):
Discarded after use.


R/O4 Repair Delivery (PE/UE):
A repair delivery is played to a location in the fleet. The repair points may be applied to ships, bases, terrain or the Sector HQ. It can be used to repair previous or currently occurring damage (preventing the damage from being scored). It may not repair card damage. See next entry for UE errata.

R/O4 Repair Delivery (UE/PE): Discarded after use.
Editor's Note: See the editor's note on the R/E4 Transporter Mine regarding pre-corrected cards.


O5 Forced Retreat (PE/nc):
Discarded after use.


O5 Insanity (PE/UE):
Insanity allows the controller of the insanity to dictate the actions of the crew. It now states that the crew may perform normally or perform the opposite of the following functions: point generation, point modification, card plays or card draws (modifications to the amount). Point generation/modification can be resource points, damage points, command points, etc.


O5 Wandering Desire (PE/nc):
Discarded after use. Negated by a crew card of a strength greater than the strength of the wandering desire (6, not 4).

S4 Erodi Light War Cruiser, S7 Erodi Battleship (AF): Two of the many text errors in the Allied Forces expansion, no official errata was ever released. The S4 should probably have had 2 Phasers, the S7 3 Phasers.


R/T2 Asteroid Shield (PoM/UE):
The asteroid shield now states that it may not be the basis of a stack. This means that cards may not be played to or against it. The asteroid shield prevents the ship from receiving damage (except direct structural damage).


T/B Vektrean Asteroid Terrain (PE/UE):
All of the Vektrean asteroid terrain use the following rules. Vektrean asteroid terrain are played and damaged as terrain, but are considered bases for all other purposes.


T6 Out of Phase World (TG/nc):
When the out of phase world is out of phase, the terrain stack is considered removed from play.


Text flow errors: The following cards had problems in the may their text flowed during the film making process. The highlighted text it the text which was lost. In the case of any rules text which was cut short, those cards should be considered to contain their complete text.

 
25 Drone Sector HQ  
 A sector of Drone escaped Mechad control when their sentient programming was altered due to viral infection.
Allied Allied - Mechad VR
 
  Special Ship System Rules  
- Points in parenthesis represent a single system. Multiple points not in parenthesis indicate multiple systems which may be used separately.
Allied Rules Card VR
 
25 Erodi Sector HQ  
If the Erodi Sector HQ was destroyed, they has the fallback position of the Tuforeous Dead Zone.
Allied Allied - Tufor VR
 
S4 Erodi Light Nova Cruiser /
The nova cannon was used in fleet actions. The explosive nature of the nova could defeat entire fleets.
(-): Nova Cannon
: Thunderbolt Devastators
: Phasers
Allied Allied - Tufor VR
 
S4 Erodi Light War Cruiser /
The hazardous conditions of the Tuforeous Dead Zone forced the Erodi to manipulate hazards for survival.
(-): Ion Cannon
: Thunderbolt Devastators
Allied Allied - Tufor VR
 
25 Noble Sector HQ - Noble Reclaimed Space  
- When defending this Sector HQ, P.O.T. cards may be stocked as minor. Generic ships may support P.O.T. ships.
Allied   VR
 
T9 Pakta'don Plasmatic Cloud
- Any resource point output of this terrain that is prevented, reduced or stolen may still be produced for allocation to Pakta'don units.
- Each turn, 1 Pakta'don unit in the fleet which just fired pulse phasers may retarget (multiple times) the same target with its pulse phasers (if eligible to fire).
Allied Allied - P.O.T. R
 
S3 Shon-ti Heavy Destroyer /
Shon-ti do not gain their beliefs in assassination until after their brood stage. This empowered elder Shon-ti to eliminate undesirable brood stock without risking assassination.
: Swarm Bolts
: Phasers
Allied Allied - Zedan VR
 
S5 Tarra'ki Heavy Escort /
- As a reaction, as escort can intercept damage applied to any ship of 7 or greater strength, taking 2 points of damage for each point intercepted.
: Auxiliary Shield
(/): Positron Emitter
: Phasers
Allied Allied - Argonian VR
 
S6 Tarra'ki Command Cruiser /
The Tarra'ki designed starships to defend the borders of Argonian space when the homecloud began to collapse.
: Auxiliary Shield
(/): Positron Emitter
: Phasers
Allied Allied - Argonian R
 
25 Treglean Sector HQ - Treglean Headquarters  
The arachnosaurian race known as the Tregleans seek to aid the races of the Far Side.
Allied   VR
 
S7 Trochilidae Battlecruiser /
Capable of surviving prolonged abuse, once provoked, Trochilidae could turn on an opponent with lightning speed.
: Maneuvering Thrusters
: Plasma Degenerators
: Phasers
Allied Allied - Leopan VR
 
S4 Trochilidae Scout Cruiser /
- Generates 1 research point per turn or allows the controlling player to look at 1 randomly selected card in an opponent's hand each turn.
: Maneuvering Thrusters
: Plasma Degenerator
: Phasers
Allied Allied - Leopan R
 
R/M2 Ionized Phaser Eel  
The phaser eel absorbs all phasers fire from the unit on which it is played and any phasers fired at the eel.
- Phaser damage absorbed is stored until your next Engagement Phase and may be expended to prevent damage, with each stored point able to prevent 1 point of non-phaser damage.
- Damaged by non-phaser weapons.
Allied   VR
 
R/M6 Ionized Phaser Eel  
- The phaser eel absorbs all phaser fire from the unit on which it is played and any phasers fired at the eel.
- Phaser damage absorbed is stored until your next Engagement Phase and may be expended to prevent damage, with each stored point able to prevent 1 point of non-phaser damage.
- Damaged by non-phaser weapons.
Allied   VR
 
O6 Fleet Disjunction  
- Played to the fleet.
- Prevents cards in opponent fleets from generating command points.
- Opponent units which do not receive their required command slot are disengaged during the Engagement Phase unless the unit has a communications officer or communication supervisor.
- Lasts for 2 turns.
Unreleased   Misprint