Table Of Contents
Introduction To The Game
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Introduction
To Background
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Introduction
To Game Mechanics
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Crucial Rules
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Starter Deck
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Card Nomenclature
—Card Type
—Card Strength
—Point Requirements
—Card Title
—Generated Points
—Shields_/ Nodes_/
Armor Systems
—Fleet Modifier Points
—Card Modifier Points
—Card Rules
—Weapon Symbols
—Card Diagram
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Play Area Diagram
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Pregame Setup
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The Sector
HQ Card
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Deck
Construction
—Announce
Deck Empire
—Stocking
The Deck
—Number
of Cards and Type
—Using
Major Empire Cards
—Using
Minor Empire Cards
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Reserve Fleet
—Creating
The Reserve Fleet
—Using
The Reserve Fleet
—Reserve
Fleet Restrictions
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Getting Started_/ Ante
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How To Win
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Beginning
Play
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Turn
Definitions
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Player
Turn Sequence
—1 -
Point Allocation Phase
——Record Keeping Step
——Allocation
——Ship Movement
—2 -
Engagement Phase
—3 - Play
Cards Phase A
—4 -
Weapons Fire Phase
——Standard Targets
——Fleet Targeted Weapons
——Weapons Volley
—5 - Play
Cards Phase B
—6 -
Discard Cards Phase
—7 - Draw
Cards Phase
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Cards Have
Rules
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Different
Versions Of The Same Card
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Restrictions
On Card Play, Turns 1/2
|
Position
Of Cards Played
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Effects
Of Being Disengaged
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Card
Locations
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Two
Of The Same Card At The Same Location
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There-and-Back
Mission Rules
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How
Long Cards Remain In Play
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Discard Pile
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Limit
On Card Actions
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Playing
Reaction Cards
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Command
Limits, Command Slots and Command Points
—Minor Empire Command Rating Bonus
|
Control
|
Playing
On Yourself_/ Opponent
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Fractions
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Applying
Weapons Damage To Targets
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Keeping
Track Of Damage
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Unresolved Interactions
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Explanation
Of Kinds Of Points
—Resource
Points
—— Economy
—— Supply
—— Energy
—— Ammunition
—— Research
—— Repair_/
Healing
—Other
Kinds Of Points
—— Command
—— Lobster
—— Damage
—— Shield
—— Armor
System Indicator
—— Node
—— Phaser
—— Heavy
Weapon
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Types Of
Cards
—(A)bility Cards
—(B)ase Cards
—(C)rew Cards
—(D)ragon Cards
—(E)quipment Cards
—(F)ield Cards
—A(G)enda Cards
—(H)azard Cards
—(I)nstallation Cards
—(L)uck Cards
—(M)onster Cards
—A(N)cient Cards
—(O)ccurrence Cards
—(P)sy Cards
—Head(Q)uarter Cards
—(S)hip Cards
—(T)errain Cards
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Special
Ship Systems
—Armor System
—Auxiliary
Shields
—Drone Special Ship Systems
——Deflector Grid
——Tractor Beams
——Command Encryption
—Electronic
Warfare System
—Electromagnetic Field (EMF)
—Ion & Nova Cannons
—Maneuvering
System
—Maneuvering
Thrusters
—Mine
Deployment System
—Transgate
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GenerGeneral Weapon
Rules
—Non-Heavy Weapons
——(Phasers, Subspace
Whips,
Seltzer Cannons, Physical
Damage, Time Damage Generator, & Cyber Damage)
——Phaser Magnifier
——Psy Damage
——Pulse Phaser
——Time Damage
——Time Phaser
—Standard Heavy Weapons
——(Antimatter Pellet,
Bi-tritium Boomerang, Breath Weapon,
Ectoplasmic Trail, Energy Flux, Hypertrail
Seeker, Neutronium Torpedo, Plasma Degenerator, Plasma Stream,
Sabot,
Thunderbolt Devastator, & Tram)
—Non-Standard Heavy Weapons
——Aesthetic
Weapons
——Damage
Adjuster
——Deck
Wrecker
——Distortion Cannon
——Detonium
Bolts
——Gravidic Distorter
——Hand
Wrecker
——Hyperspace
Detonator
——Positron
Emitter
——Shield
Penetration Device
——Specialized
Weapon Mount
——Tarrac
Projector
——Time Breath
——Variable
Plasma
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Major Empires
—Aqaaran
—Argonian
First Republic
—Clydon Empire
—Comedy
Club Network
—Corporate
Aggressors
—Filarian Infesters
—Gekonauak
—J'xar
—Krebiz
Capitalist Alliance
—Leopan
Conquistadors
—Mechad
Holdfast
—Plasma Occupied Territory (P.O.T.)
—Psy Empires
——Visonic
——Psycanti
—Scorpead Dominion
—Tufor Protectorate
—Zedan Defensive
Initiative
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Minor Empires
—Aesthetic Empire
—Bolaar
Pirates
—Collector Empire
—Corporate
Pirates
—Cyber.Noughts
—Indirigan
Nomads
——Andromeda Bound
——Grand Chieftain's Touring
Fleet
——Infected
——Invincible Loner
——Lone Wolf
——Nagiridni Pirates
——Propagationists
——Psychotics
——Scientists
——Vacaters
of Bolaar V
——Vicious Six
—Nobles
—Orgons
—Space
Dragons
—Time
Knights
—Tranoan
Empire
—Treglean
—Vektrean
Mercenaries
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Allied Empires
—Drone (Allied - Mechad)
—Erodi (Allied - Tufor)
—Pakta'don
(Allied - P.O.T.)
—Paraloid (Allied - Clydon)
—Shon-ti (Allied - Zedan)
—Tarra'ki (Allied - Argonian)
—Trochilidae
(Allied - Leopan)
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Special Playing Structures
|
Card Class
—Aesthetic & Collector Class
Rules
—Allied Class
Rules
—Attrition
Class Rules
—Conjectural Class Cards
—Cyber Class Cards
—Infected Class
Rules
—Persona Class Rules
—Prototype
Class Cards
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Cyberspace
Rules
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Psy Rules
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Ship
Movement Rules
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Technology Slot Rules
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Time
Gates Rules
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Narrative Example
|
Definitions
|
Other Playing Structures
—The 200 Point Challenge
—The Gamblers
—Everyone Plays To The End
—Free For All
—The Ego Game
—A Few More Variations
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Designer's Notes
|
Universe Edition Revision 1.0
Design Credits
|
Universe Edition Revision 1.0 Art
Credits
|
The Sets And Expansions
|
Galactic Empires on the Internet
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