This card can only be played to Crew cards.
When originally printed in Alpha & Beta Editions this card was R/C2. In Primary Edition it was misprinted as an R/C7. Since there is another R/C7 Doctor (Argonian) in the same set which was reprinted in Universe Edition version should be treated as the original strength 2.
There is a difference between the text and the points shown in the corner. The text is incorrect, the E9 provides 3 extra node points, not 1.
All three of these should read:
- May only be played on a Mechad unit.
- Provides the unit with X extra node points
- Ships are limited to a maximum of 3 extra nodes from refits; bases are not
limited.
The text states that a Mechad unit receives one node point, the points in the corner show two. The consensus is usually that one node point is equivalent to two shield points, so the text should be considered correct - Mechad units receive only one note point.
This card was misprinted as non-reactionary in the Universe Edition printing. Treat it as a Reaction card as printed in New Empires.
Discarded after use.
In Universe Edition the Ship Collector became a Persona.
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The O6 Fleet Disjunction had text cut off the bottom. Official Errata says it should last 2 turns. Unofficially, being a Strength 6 I feel it should last 3 turns.
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Cards shown with Phaser Points (Errata) added. |
The Allied Forces expansion had many text wrapping errors (some of which are covered in the Allied Forces Card List & Errata). These six ships had their Heavy Weapon line wrap, which may have caused Phaser Points to get bumped from them. In my opinion these ships should have had these phaser points:
S6 Bolaar Command Cruiser | ✜✜✜✜ |
S4 Erodi Light War Cruiser | ✜✜ |
S7 Erodi Battlecruiser | ✜✜✜ |
S6 Treglean Heavy War Cruiser | (✜✜✜) |
S6 Armed Tug | ✜✜ |
S7 Heavy War Cruiser | ✜✜✜ |
The New Empires version was missing its command point ✪. This was corrected in the Universe Edition reprint.
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This ship was the only Tufor and only of the major empire ships that lacked shields. It should have 3 shields to be useful.
Economy produced by this terrain (produced by whatever means) can be used as Repair Points to repair Leopan Armor Systems.
Each card indicates where it may be found using initials within parenthesis after the card's name. The entry before the slash is the outdated version of the card. Initials after a slash are where the changed version is found. Keep in mind, the older cards may be used and function as if they were the most recently printed version of the card.
PE=Primary Edition, NE=New Empires, PoM=Powers of the Mind, TG=Time Gates, UE=Universe Edition, nc=not corrected.
A6 Filarian Infester (PoM/nc): Multiple infesters may combine their strength
against a single crew. May only be used in a Filarian deck.
R/A7 Cyborg Death (NE/nc): The card is discarded after use.
R/E2 Transporter - Nuclear Mine (PE/nc) <misprint>: This card says
'R/E2 Transporter' along the top and 'Nuclear Mine' above the card text. It is
considered an exactly identical card to the E2 Nuclear Mine and is not
reactionary.
R/E4 Transporter Mine (UE/NE): The transporter mine requires a transporter
to be activated against a ship, causing 2 points of damage (not 1 as stated in
the text of the Universe Edition printing of the card).
Editor's Note: This error was made in Universe Edition and corrected in New
Empires. We currently blame all such temporal anomalies on the Time Gates
expansion.
F4 Terrain Field (PoM/nc) <clarification>: The level 10 function
destroys any terrain of equal or lesser strength than the function (i.e.,
strength 10 or less). It does not apply card damage. It either destroys the
terrain or it does nothing.
H9 Dimensional Portal (PE/UE): It must be played against an engaged ship.
The ship remains engaged while in the portal. The ship stack may not affect or
be affected by any fleet. The ship stack may not protect a Sector HQ or Psy
Network. The ship does not require a command slot.
R/L3 Unlucky Targeting (PE/UE): Played against an opponent volley. Weapons
volley is divided by 2.
R/L8 Targeting Error (PE/UE): Targeting Error states that you can redirect
an opponent volley to any target in that opponent's fleet except cards which
fired in that volley. Cards which fire weapons in a volley do not protect their
Sector HQ or Psy Network from that volley. If a target is chosen that all
participants in the volley cannot target, then the weapons fire from those
participants incapable of firing becomes voided.
R/L8 Twist of Fate (TG/UE): May only be played against an opponent's card
that is not the basis of a stack.
M2 Skullets (NE, UE/nc) <clarification>: Skullets damage units (ships
or bases). They are either played against a unit or played to a skull reaper and
activated against a unit.
M3 Scandig Blob (NE, UE/nc) <clarification>: Any monster destroyed by
hazard damage may be damaged by any hazard that causes damage. Damage causing
hazards that are played to other locations may be played to a Scandig Blob (or
other monster damaged by hazards) to cause damage. Hazards, such as an H6 Large
Minefield, may have their damage applied to such monsters, even though they say
that it is only applied to cards of another type.
M3 Shield Fiend (PE/UE): The shield fiend may be played on any card except a
ship with an invinco guardian or EMF. Therefore it may affect any base,
installation, terrain or monster equipped with shields (such as an M8 Ship
Collector).
M5 Astromorph (PE/UE): The astromorph is played against a fleet. It damages
a ship each turn until that ship is destroyed. It may then attack another ship.
M5 Tectonic Burrower (NE, UE/nc): This card causes the damage to the terrain
against which it is played. This was accidentally omitted from the card. Errata
is necessary because only cards which state they can damage terrain may cause
damage to terrain.
M8 Ship Collector (PE/UE): The Ship Collector is now a persona. The previous
errata about needing seven opponent ships in play is no longer in effect.
R/M9 Luck Demon (PE/UE): Any luck card played by a player to their own fleet
may instead be played by the player controlling the R/M9 Luck Demon if they
posess the most recently played Luck Demon in play. Also, luck cards played
against a fleet with an R/M9 Luck Demon in play are ignored (discarded) unless
the Luck Demon's controller wants to allow the card to be played. This second
function works regardless of whether or not the luck demon has "most
recently played" status.
R/O3 Defensive Electronic Warfare (PE/UE): All electronic warfare may now be
played to a ship or base.
O3 Forced Retreat (PE/nc): Discarded after use.
R/O3 Instant Reaction (TG/UE): Instant reaction may only be played once
during each opponent phase. Also the phrase "Allows that card to react as
if it were just played in reaction mode from the hand to any location" only
states how the card reacts and that the card may be moved to any location. The
card does not enter the player's hand (the card states "as if"). Any
damage applied to the card is not removed. Any duration on the card is not
reset.
R/O3 Offensive Electronic Warfare (PE/UE): All electronic warfare may now be
played to a ship or base.
R/O3 Offensive/Defensive Electronic Warfare (PE/UE/nc): All electronic
warfare may now be played to a ship or base. This card shows a -X or +X where it
should read -X and +X.
O4 Information Leak (PE/UE): Discarded after use.
R/O4 Repair Delivery (PE/UE): A repair delivery is played to a location in
the fleet. The repair points may be applied to ships, bases, terrain or the
Sector HQ. It can be used to repair previous or currently occurring damage
(preventing the damage from being scored). It may not repair card damage.
See next entry for UE errata.
R/O4 Repair Delivery (UE/PE): Discarded after use.
Editor's Note: See the editor's note on the R/E4 Transporter Mine regarding
pre-corrected cards.
O5 Forced Retreat (PE/nc): Discarded after use.
O5 Insanity (PE/UE): Insanity allows the controller of the insanity to
dictate the actions of the crew. It now states that the crew may perform
normally or perform the opposite of the following functions: point generation,
point modification, card plays or card draws (modifications to the amount).
Point generation/modification can be resource points, damage points, command
points, etc.
O5 Wandering Desire (PE/nc): Discarded after use. Negated by a crew card of
a strength greater than the strength of the wandering desire (6, not 4).
S4 Erodi Light War Cruiser, S7 Erodi Battleship (AF): Two of the many text errors in the Allied Forces expansion, no official errata was ever released. The S4 should probably have had 2 Phasers, the S7 3 Phasers.
R/T2 Asteroid Shield (PoM/UE): The asteroid shield now states that it may
not be the basis of a stack. This means that cards may not be played to or
against it. The asteroid shield prevents the ship from receiving damage (except
direct structural damage).
T/B Vektrean Asteroid Terrain (PE/UE): All of the Vektrean asteroid terrain
use the following rules. Vektrean asteroid terrain are played and damaged as
terrain, but are considered bases for all other purposes.
T6 Out of Phase World (TG/nc): When the out of phase world is out of phase,
the terrain stack is considered removed from play.
Text flow errors: The following cards had problems in the may their text flowed during the film making process. The highlighted text it the text which was lost. In the case of any rules text which was cut short, those cards should be considered to contain their complete text.
25 | Drone Sector HQ | ![]() |
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A sector of Drone escaped Mechad control when their sentient programming was altered due to viral infection. | |||
Allied | Allied - Mechad | VR | |
Special Ship System Rules | ![]() |
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- Points in parenthesis represent a single system. Multiple points not in parenthesis indicate multiple systems which may be used separately. | |||
Allied | Rules Card | VR | |
25 | Erodi Sector HQ | ![]() |
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If the Erodi Sector HQ was destroyed, they has the fallback position of the Tuforeous Dead Zone. | |||
Allied | Allied - Tufor | VR | |
S4 | Erodi Light Nova Cruiser | ![]() ![]() ![]() ![]() ![]() ![]() |
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The nova cannon was used in fleet actions. The explosive
nature of the nova could defeat entire fleets. ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Tufor | VR | |
S4 | Erodi Light War Cruiser | ![]() ![]() ![]() ![]() ![]() ![]() |
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The hazardous conditions of the Tuforeous Dead Zone forced
the Erodi to manipulate hazards for survival. ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Tufor | VR | |
25 | Noble Sector HQ - Noble Reclaimed Space | ![]() |
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- When defending this Sector HQ, P.O.T. cards may be stocked as minor. Generic ships may support P.O.T. ships. | |||
Allied | VR | ||
T9 | Pakta'don Plasmatic Cloud | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- Any resource point output of this terrain that is
prevented, reduced or stolen may still be produced for allocation to
Pakta'don units. - Each turn, 1 Pakta'don unit in the fleet which just fired pulse phasers may retarget (multiple times) the same target with its pulse phasers (if eligible to fire). |
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Allied | Allied - P.O.T. | R | |
S3 | Shon-ti Heavy Destroyer | ![]() ![]() ![]() ![]() ![]() ![]() |
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Shon-ti do not gain their beliefs in assassination until
after their brood stage. This empowered elder Shon-ti to eliminate
undesirable brood stock without risking assassination.![]() ![]() ![]() ![]() |
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Allied | Allied - Zedan | VR | |
S5 | Tarra'ki Heavy Escort | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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- As a reaction, as escort can intercept damage applied to
any ship of 7 or greater strength, taking 2 points of damage for each
point intercepted.![]() ![]() ![]() ![]() ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Argonian | VR | |
S6 | Tarra'ki Command Cruiser ![]() |
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The Tarra'ki designed starships to defend the borders of
Argonian space when the homecloud began to collapse.![]() ![]() ![]() ![]() ![]() ![]() ( ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Argonian | R | |
25 | Treglean Sector HQ - Treglean Headquarters | ![]() |
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The arachnosaurian race known as the Tregleans seek to aid the races of the Far Side. | |||
Allied | VR | ||
S7 | Trochilidae Battlecruiser | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Capable of surviving prolonged abuse, once provoked,
Trochilidae could turn on an opponent with lightning speed.![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Leopan | VR | |
S4 | Trochilidae Scout Cruiser ![]() |
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- Generates 1 research point per turn or allows the
controlling player to look at 1 randomly selected card in an
opponent's hand each turn.![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Allied | Allied - Leopan | R | |
R/M2 | Ionized Phaser Eel | ![]() |
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The phaser eel absorbs all phasers fire from the unit on
which it is played and any phasers fired at the eel. - Phaser damage absorbed is stored until your next Engagement Phase and may be expended to prevent damage, with each stored point able to prevent 1 point of non-phaser damage. - Damaged by non-phaser weapons. |
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Allied | VR | ||
R/M6 | Ionized Phaser Eel | ![]() |
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- The phaser eel absorbs all phaser fire from the unit on
which it is played and any phasers fired at the eel. - Phaser damage absorbed is stored until your next Engagement Phase and may be expended to prevent damage, with each stored point able to prevent 1 point of non-phaser damage. - Damaged by non-phaser weapons. |
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Allied | VR | ||
O6 | Fleet Disjunction | ![]() |
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- Played to the fleet. - Prevents cards in opponent fleets from generating command points. - Opponent units which do not receive their required command slot are disengaged during the Engagement Phase unless the unit has a communications officer or communication supervisor. - Lasts for 2 turns. |
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Unreleased | Misprint |